(no subject)
Feb. 22nd, 2003 01:58 pmwell.
re-installed Visual C++ 6 so I could play around again, and figured out (yeah, yeah; I'm slow) how to make a working dll. unfortunately, this also uncovered a major shortcoming in my standard "playground" program: everything is in one big class. now this worked when everything was being done in one module (the executable), but some things couldn't be moved out of there without breaking them. so now I have to figure out what collects data and what processes it, separate them, and re-package everything. I got a bit of work ahead of me.
this is gonna be fun.
re-installed Visual C++ 6 so I could play around again, and figured out (yeah, yeah; I'm slow) how to make a working dll. unfortunately, this also uncovered a major shortcoming in my standard "playground" program: everything is in one big class. now this worked when everything was being done in one module (the executable), but some things couldn't be moved out of there without breaking them. so now I have to figure out what collects data and what processes it, separate them, and re-package everything. I got a bit of work ahead of me.
this is gonna be fun.